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#1 2014-03-24 19:07:54

V!0
Map maker

ut4_caverna_v1

Hello Jumers.! smile
I will present the latest creation in terms of jumps.
For you we have prepared a new map contains 40 jumping split into two paths. 
1. Water way.   Have 20 jumpd  10 low. 10 low-medium.
2. lava way.     Have 20 jumps   10 med-med-hard  10 hard

That 10 hard levels were tested with the help of KMO.LiFT (I want to thank for help)

Probably will appear small disturbances on FPS. (they are generated by the large number of walls used)
waiting all post and comenths.  Thank you very much ! smile
Download ut4_caverna_v1

Map is public and runs online on server. ip:  85.25.66.31:27961

http://fioriginal.ro/imgupload/?di=3139568724310
http://fioriginal.ro/imgupload/?di=213956879603
http://fioriginal.ro/imgupload/?di=1313956880049
http://fioriginal.ro/imgupload/?di=1213956880338

Last edited by V!0 (2014-03-24 19:16:09)

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#2 2014-03-24 20:17:47

X-RaY
Moderator

Re: ut4_caverna_v1

That pictures Oo
need. to. jump... now


“Don’t judge everyone else by your limited experience.” - Carl Sagan

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#3 2014-03-24 20:27:46

Noxtty
Map maker

Re: ut4_caverna_v1

Map looks fun from the screenshots! I will try this right now wink

Btw, your website renames the pk3 hmm


My Steam Profile (from SteamDB)

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#4 2014-03-24 20:39:32

Driller
Moderator

Re: ut4_caverna_v1

Hi V!o.
On the downloadpage you see certain selections, with those selections we categorize the jumpmaps.
Hope you can tell us if your map is made for endless stamina, or contains a maze

And screenshots are looking nice


*****************
Here i copy from another topic:

Here a little explanation.

- We got a primary selection of maps by urt_version: 3.x, 4.x and HD.
(we got jumpmaps from 2002, maybe they were made in 2.x but whatever! xD)

- We got a blue area with the 4.2 specific features: nostamina, maxwalljumps, timers.
That means that we dont make a difference between 4.1 and 4.2 maps, except that 4.2 specific maps will fall in a certain category.
(There will be jumpmaps made for 4.2 without specific 4.2 entities, but with the use of no_hurt. For those maps we dont have a special category, they wil be just categorised under 4.x. Untill now i dont know of such a map, futre has 4.2 nohurt feature but also timers, so it is categorised as 4.2 and not as 4.x)

- Now the green area.
1: Icyjumps = All maps which are like rambetter maps. Meaning large icyfloors, curved icefloors/walls, and often its more about sliding than jumping. A map like gayjumps or madjumps doesnt fit here, though they have a few icyjumps. Its about 'mostly' icy.

2: Icy platforms = All maps like dontgetwet, projumps, splash and the easier variations on those maps like compendium's zool path, or snjorjumps.
Jumpcamp has only 3 of those jumps, easyjumps has only 3 of 7. Those 2 maps we didnt add. But we are not sure, so we ask your help!

3: Teamjumps = map or path with teamjumps. Obvious!

4: Multipath - map with multiple maps/paths. Spamappers maps and Jupiter are good examples.
I doubted about Yamakazi, it has alternative ways and not really multiple paths, but well, i think its okay here.
(Also, im not sure about normaljumps, i have to see if it has really 2 different paths)

5: Race = This category is very alpha, i dont know what it means. Its like nostamina maps where the end of map is also the begin and you can nonstop race in a loop.
So more about that later!

6: Frag elements = map which contains at least 1 jump where you have to shoot
Woot, we dont have much of them, bad mappers!!

7 Deathrun = we decided to offer deathrun maps, so here they are big_smile
Its not really a category to select jumpmaps, but hmm whatever !

8 Puzzle/maze = all maps with a puzzle, a maze.
We might have forgotten some maps. Also, Yamakazi we think the spawnroom is a kind of a puzzle, and there is a mini maze (which you can skip) in it. Its not really like uberjumps maze, but hmm, for now its okay. We added skyjumps because of the code_to_flagroom and the invisi platforms jump above  spawn
(Im not sure if both noobjumps versions have the maze)

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#5 2014-03-24 21:23:50

V!0
Map maker

Re: ut4_caverna_v1

Noxtty wrote:

Map looks fun from the screenshots! I will try this right now wink
forgive me but I did not know a better place to uplowd this map.
I think it is possible that website where I put the PK3. tabs. That being modified by site.hmm
Btw, your website renames the pk3 hmm

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#6 2014-03-24 21:25:34

V!0
Map maker

Re: ut4_caverna_v1

thank you very much for this detailed Driller. zen

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#7 2014-03-24 21:46:40

EsTeB
Jumper

Re: ut4_caverna_v1

wow very nice texture smile

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#8 2014-03-25 03:24:34

Quark**
Map maker

Re: ut4_caverna_v1

Great design and good ideas as always smile Good job man zen

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#9 2014-03-25 21:35:06

V!0
Map maker

Re: ut4_caverna_v1

Thank you for appreciate .big_smile

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#10 2014-03-25 22:32:38

Babyface
Jumper

Re: ut4_caverna_v1

i'll test this asap, screens are nice


George Nelson ! Not Babyface !

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#11 2014-03-25 23:05:02

Hugo
Moderator

Re: ut4_caverna_v1

yea, the design is absolutely mindblowing, love it, but the vis leak ruins the gameplay I guess, I hope you can get someone to help you with that.

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#12 2014-03-26 01:43:31

Quark**
Map maker

Re: ut4_caverna_v1

Oh and you might have a message key on your worldspawn entity. You can see that message on map loading. Delete that key smile Btw i guess you've seen it already.

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#13 2014-03-26 01:46:29

Muffie
Jumper

Re: ut4_caverna_v1

Great map, I really like the textures and the jumps. I don't get any FPS drops either.

Hugo lags on dressingroom so don't mind him.

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#14 2014-03-26 07:56:53

Babyface
Jumper

Re: ut4_caverna_v1

Kinda BST Jumps 2014, in terms of size and variety of jumps

-Water way is nice, difficulty increases slowly (and beginners will be happy to pass the last jump because it SEEMS big even if it's easy hehe)

- Lava medium way is nice (i really like j9) but a lot overjumps which could be fixed imo.. well, at least at j7, the two last plats after the last corridor. There's definitely something to do with the last but one plat. If i take the corridor at full speed, overjump. If i slow down a bit, overjump. If i slow down a lot i hit it but then, the last plat is too far. Maybe just put the last but one plat a little bit too far from the corridor?

- and from what i've seen the Hard way is nice too (stopped at j5), i really enjoyed the j1 & j5

Super work!


George Nelson ! Not Babyface !

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#15 2014-03-26 10:39:23

Vivaldi
Map maker

Re: ut4_caverna_v1

is jump 3 of HARD way really hard ? It took me 3 tries, and the 2 others before it took me like 30min each

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#16 2014-03-26 10:54:12

Giomarketz
Jumper

Re: ut4_caverna_v1

i haven't done this map, but if KMO tested ofcorse they are easy >.<

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#17 2014-03-26 22:40:48

Anomaly
Jumper

Re: ut4_caverna_v1

only issues i've seen thus far is

- on water 13: at the start the icy carries onto the starting area so you can't stand on the edge and then jump down (you'll slide off!)

- water 14 goes to water 16 (after going through red teleporter unless that counts as a jump)

- water 16's teleporter to go back is too low: people, including myself kept accidentally going back lol. also the $location for water 17 bleeds into 16 right at the first corner jump

otherwise it's a great map besides my bad FPS tongue havent had a chance to play lava because I have to go to work but good job!

Last edited by Anomaly (2014-03-26 22:47:27)


6th|Anomaly!

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#18 2014-03-27 07:45:50

Koyk
Member

Re: ut4_caverna_v1

Hi,

Nice map, great texture, maybe too good ? I have fps drop on the first 4 plats of j3 lava way. Didn't see anything about it, maybe my pc is too low...

U're doing so nice this last months. Keep working, and we all hope for two more ways.

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#19 2014-03-27 10:58:30

KMO
Map maker

Re: ut4_caverna_v1

Giomarketz wrote:

i haven't done this map, but if KMO tested ofcorse they are easy >.<

ofc i didint tested for my skill , only for all jumpers , just j10 is made under my skills more or less... ( should be more harder , but is ok )... so sftu and go play

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#20 2014-03-27 11:16:33

V!0
Map maker

Re: ut4_caverna_v1

HI .smile
Please excuse these problems under FPS. I managed to improve this aspect.
Now I saw the other issues: the location nont works very wel, problems with transporter and that icy platform on jump 13.
Now try to solve these problems but get 1 error in Gtk.radiant. Error: MAX_VISIBILITY_EXCEEDED  I looked for the source of this problem and I think the number is too big wall use.
Trying to fix these mistakes very quickly forv version caverna_v2.neutral

I promise next time I'll be more careful with such detail and come up with new ideas.
Thank you all for the encouragement and report errors. (Thanks very much to Ie7).wink

                                                                                                   Please excuse my English

Last edited by V!0 (2014-03-27 11:20:48)

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#21 2014-03-27 12:22:12

PabloWtf
Map maker

Re: ut4_caverna_v1

V!0 wrote:

HI .smile

Now try to solve these problems but get 1 error in Gtk.radiant. Error: MAX_VISIBILITY_EXCEEDED

V!O try to put all plats as detail in gtk Radiant, not principal walls, but all stuff try to put as detail in gtk


Crux

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#22 2014-03-27 12:41:47

Babyface
Jumper

Re: ut4_caverna_v1

I noticed the same stuff as Anomaly, on water 13 when u stand at the icy ramp, and on the water 16 teleporter on the left wall, which forces the jumper to start on the right side. It's not that important when you play alone, but with 5 or 10 jumpers doing the jump, it could be a mess!


George Nelson ! Not Babyface !

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#23 2014-03-27 12:49:09

Markinho
Map maker

Re: ut4_caverna_v1

PabloWtf wrote:

V!0 wrote:

HI .smile

Now try to solve these problems but get 1 error in Gtk.radiant. Error: MAX_VISIBILITY_EXCEEDED

V!O try to put all plats as detail in gtk Radiant, not principal walls, but all stuff try to put as detail in gtk

If still detail doesn't help increase _blocksize value (it's a worldspawn key, try 2048)


​​http://steamsignature.com/status/english/76561198045330231.png

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#24 2014-03-27 18:01:22

sfdg
Member

Re: ut4_caverna_v1

nice to see it already relased tongue

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#25 2014-03-27 23:57:21

Giomarketz
Jumper

Re: ut4_caverna_v1

just finished, design really good, jumps pretty enjoyable, plats can be placed better in some parts but nothing to cry on for me.
Level increases till a 80-85 at previous last jump
Then last jump, took me more than one hour to do it normal way (and took me less than one hour to do all the rest of map), those first three walljumps are well pushed. Btw you can easily pass it starting from stairs so the map still stays on a 85/100 rate for me.
Very good job V!0 hope we'll have more works of you and really looking for next 2 ways (will they be uberhard way and PORCODIOHARD!!!!! way?)
P.S. Good pics ;D

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