Nice map indeed.
Are you guys ready for The Titanic 2?
Take a look and YOU TOO will say.. Is that real?.. So dumb..
The Official Trailer Of: The Titanic II
Embed disabled, just click on the link[/edit]
Last edited by Noxtty (2012-02-12 01:32:41)
This is a very hard theme for making a map.
Noone said it should be an exact replica of titanic. This is only a theme. The rest is mapper's intention.
I am really wonder of the final result.
that looks nice
Add some moving clouds and some icebergs on the limits of the skybox, so it's not just water and then a sky
Damn, that's a hard one, perhaps impossible...
You need to have an iceberg texture and apply a scroll shader to it..
Or make it with brushwork..
Why do you want if moving btw?
O, and i play crysis and you see ships at the edge of the map, when i swim to the ship i get a warning of sharks but i dont see them and then the ship kills me. I think its a skybox, and those ships dont move! Crysis sucks, urt rocks!
I think xan was thinking of the icebergs blocking the line between water and skybox to get read of the edge.
You could do a moving iceberg or several infact with func_ut_train if youd like to.
But i normally think moving stuffy is buggy in urt and should atleest not be used as a part of jump. some lag and it's impossible.
It's possible to make shark atac you if youd need that but i guess the water is to cold for sharks up there or is it?
HAHA wow... cram mapping like everyone else, except that i am at GMT -9 so the map is due during classes. I hope you dont mind me taking a few extra hours to finish and compile. There is one more jump which I dont have a video of yet, however I will make a vid of that later. I'll probably post a link to my map within 4-5 hours.
also, I'll be posting an HD/bumpy version and a vanilla 4.1 version. This is because i use 2 different water textures, fancy water for HD and a nice normal water for 4.1 There is probably a way to get both in the same map but I dont have time to figure that out, so i'll be doing 2 versions.
Final Progress report time!
So most of everything has not changed since my last post. The only thing i have changed is that i have added one last jump and i have created a vanilla version with some better looking water. I also added some ending music and a leet sound for the last jump (roof).
I have had lots of stuff going on these past few weeks and so I really didnt have time to work on it for the past 2 weeks. I think its kinda fun to play, the icy part is decently hard and will provide a challenge for people, however, its not my best work and i'm kinda disappointed with how it turned out... I probably wont take this any further unless there is a group of people who ask me to really add some detail and make it a better jump. However its not worth it in my eyes.
I hope you all enjoy and find it a fun map!
Hey, i played it offline.
I know dubstep from early 90's, but not 100 years ago
I reached last jump, but i couldnt get speed to reach second halfpipe. When i see map online i go look how to do last halfpipes, all other jump i passed, i was surprised i could make them!
God job Kronik
or make it so only the person who makes the sound can hear it but for the end music have it so everyone else can hear it.
Or just add wait time to trigger
I lemmed at last jump, I did all jumps cheated, there are no location names and there are some overlaps in the welcome room. But gj