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Language: French
Nice map indeed.
Are you guys ready for The Titanic 2?
Take a look and YOU TOO will say.. Is that real?.. So dumb..
The Official Trailer Of: The Titanic II
[edit]Embed disabled, just click on the link[/edit]
Last edited by Noxtty (2012-02-12 01:32:41)
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This is a very hard theme for making a map.
Noone said it should be an exact replica of titanic. This is only a theme. The rest is mapper's intention.
I am really wonder of the final result.
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New Skybox and Water Fog for my Icy Section
I will update the skybox again but it will be based on the current skybox!
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that looks nice 
good work 
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Cool skybox!
but i don't see waterfog 
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Add some moving clouds and some icebergs on the limits of the skybox, so it's not just water and then a sky

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I would love to do that!! How Would one set up a skybox shader to have moving icebergs on it??
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Moving icebergs..
Damn, that's a hard one, perhaps impossible...
You need to have an iceberg texture and apply a scroll shader to it..
Or make it with brushwork..
Why do you want if moving btw?

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Ah interesting - in the oildepot map the mapper used a scrolling shader in the skybox to make the ship move across the sea.
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O, and i play crysis and you see ships at the edge of the map, when i swim to the ship i get a warning of sharks but i dont see them and then the ship kills me. I think its a skybox, and those ships dont move! Crysis sucks, urt rocks!

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I think xan was thinking of the icebergs blocking the line between water and skybox to get read of the edge.
You could do a moving iceberg or several infact with func_ut_train if youd like to.
But i normally think moving stuffy is buggy in urt and should atleest not be used as a part of jump. some lag and it's impossible.
It's possible to make shark atac you if youd need that but i guess the water is to cold for sharks up there or is it?
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HAHA wow... cram mapping like everyone else, except that i am at GMT -9 so the map is due during classes. I hope you dont mind me taking a few extra hours to finish and compile. There is one more jump which I dont have a video of yet, however I will make a vid of that later. I'll probably post a link to my map within 4-5 hours.
also, I'll be posting an HD/bumpy version and a vanilla 4.1 version. This is because i use 2 different water textures, fancy water for HD and a nice normal water for 4.1 There is probably a way to get both in the same map but I dont have time to figure that out, so i'll be doing 2 versions.
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Just like johhnyenglish, it's no problem 
Till tomorrow!
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Final Progress report time!
So most of everything has not changed since my last post. The only thing i have changed is that i have added one last jump and i have created a vanilla version with some better looking water. I also added some ending music and a leet sound for the last jump (roof).
I have had lots of stuff going on these past few weeks and so I really didnt have time to work on it for the past 2 weeks. I think its kinda fun to play, the icy part is decently hard and will provide a challenge for people, however, its not my best work and i'm kinda disappointed with how it turned out... I probably wont take this any further unless there is a group of people who ask me to really add some detail and make it a better jump. However its not worth it in my eyes.
I hope you all enjoy and find it a fun map!
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Hey, i played it offline.
I know dubstep from early 90's, but not 100 years ago 
I reached last jump, but i couldnt get speed to reach second halfpipe. When i see map online i go look how to do last halfpipes, all other jump i passed, i was surprised i could make them!
God job Kronik

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God please. Remove this music for everybody... When few people finish the map, it hearts everybodys hear :x You should put the music only for the finisher :x
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or make it so only the person who makes the sound can hear it but for the end music have it so everyone else can hear it.
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Or just add wait time to trigger 
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I lemmed at last jump, I did all jumps cheated, there are no location names and there are some overlaps in the welcome room. But gj 

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